Sonification of Some Rooms / The Presence / Interfering Dimensions
A new work I have been working on is a box/cube with two mirror sides. On these two sides I project an animation which was based on a stroll through some (empty) rooms. While doing that I tested my computer aided version of human echolocation. This last thing means I walk around carrying a speaker which is emitting clicking sounds. These sounds are reflected back by silent objects, walls, windows, etc. thus providing echoic/accoustical information. This sound for me captures the sonic soul of the space. It is put inside the cube and the speakers make the mirrors on the side tremble, suggesting a presence inside the cube.
Projecting on the mirrors also means that the projection is reflected on white panels on the side. The mirros pull these reflections back in the cube creating an interference between different dimensions (1 of the perspective lines in the animation, 1 of the perspective lines in the mirror image and 1 physical dimension which is the cube, the table it is on, the panels around it, etc. You could see the cube as an object, however some might look at it as if it were a model. Both ways of looking at it are fine by me. (Picture below is not really showing the full effect.)

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